China’s RPG landscape has long been defined by Aurogon Shanghai’s Gujian franchise, a series praised for its rich storytelling and mythological roots. Now, the studio is setting its sights even higher with a brand-new project: Swords of Legends, a cinematic action RPG designed to push its creative vision into bold new territory.
Initially revealed in 2021 as Gujian 4, the project has since evolved into its own identity under the new name Swords of Legends. Published by Wanyuang Shengtang, the title is described as both a continuation of Gujian’s legacy and a standalone experience. This means newcomers will be able to dive in without prior knowledge of earlier games, while longtime fans will still recognize thematic connections.
Traversing Worlds as the Underworld Enforcer
At the heart of Swords of Legends is the role of an Underworld Enforcer, a protagonist capable of moving between the living and the dead. This myth-inspired premise draws heavily from Chinese folklore, grounding the story in a universe filled with spiritual intrigue, ancient rituals, and moral choices.

Not a Souls-Like, But “Wide Linear”
Despite early trailers hinting at a Souls-like experience, Aurogon Shanghai has clarified that this is not the case. Instead, Swords of Legends adopts a “wide linear” structure. Players can explore freely within expansive, detailed environments, but the game remains tightly focused on delivering a cinematic, story-driven progression rather than a punishing, open-world challenge.
Accessible Combat and Mythic Power
Accessibility is another key design pillar. Unlike punishing RPGs, Swords of Legends offers combat systems tailored for broad audiences. Players will summon monsters, use exploration-based utility tools, and wield a flexible weapon skill system that rewards creativity without overwhelming difficulty.
Unreal Engine 5 Brings the Myth to Life
Built in Unreal Engine 5, the game promises high-fidelity visuals, cinematic presentation, and richly detailed environments that capture the essence of Chinese mythology in vivid detail.
While no release window has been confirmed, Swords of Legends is slated for both PC and consoles, signaling Aurogon Shanghai’s ambition to reach global audiences beyond its established fanbase, and hopefully a continuation of China’s impact on gaming as a whole.