Two Point Museum: Zooseum DLC Review – A Wildly Good Time

Two Point Museum Zooseum DLC Review - A Wildly Good Time

Two Point Museum: Zooseum on PC

When I first reviewed Two Point Museum, I noted the tension at its core. It was a management sim brimming with personality, often delightful in motion, but still shy of fulfilling its larger promise. The ideas were strong, the humour sharper than its predecessors, yet the foundation felt like something waiting to be expanded upon.

Zooseum, the first major DLC, answers that call with something unexpected. Rather than refining relic curation or expanding expedition archaeology, it goes sideways into a zoo-museum hybrid. It is bold, messy, and occasionally contradictory, but also the clearest sign yet that the series is willing to evolve. In many ways, this is the direction the original game hinted at but never explicitly pursued.

What Zooseum Brings to the Table

Silverbottom Park, the new museum location, establishes the tone immediately. You are no longer just arranging artefacts or dusting fossils. You are rehabilitating injured wildlife, building terrariums, laying out habitats, and ensuring your guests do not accidentally stumble into an enclosure that might contain something with sharp teeth.

The new Wildlife Expert staff class adds a care-and-recovery loop, while the Farflung Isles expedition map provides a steady stream of animals that need rescuing before they can be re-released into the wild. Over forty new exhibits, habitat rooms, themed decorations, interactive displays and a fully fledged five-star campaign round out the package.

Even the free “taster” content, which lets players try the first star of the Zooseum campaign, shows that this DLC is not a shallow content pack but a genuine attempt to reshape how the museum operates.

Playing the Hybrid: When It Works, It Really Works

This is where Zooseum surprises most. Animals inject a new rhythm into the museum flow. Welfare checks, biome matching, enclosure layout and sanitation management shake up the usual pattern of building themed halls and waiting for visitors to trickle in.

Two Point’s trademark humour remains intact, of course. Tortoises carry absurdly shaped sheds on their shells, birds preen as if performing for a botanical garden gala, and your Wildlife Experts occasionally trip over their own gear. It is the same brand of cheerful nonsense that kept the base game from feeling too clinical.

Yet beneath the joke-laden surface, the DLC introduces consequences that the base game avoided. Neglect leads to sick animals, disrupted habitats and unhappy visitors. It adds weight — not oppressive weight, but enough to make decisions feel meaningful. It is the most engaged I have felt with Two Point systems since the campaign’s mid-game high.

Where the Animals Don’t Quite Fit

And yet, this hybrid does not land perfectly for everyone. If you loved Two Point Museum for its celebration of relics, fossils and oddities, the shift toward living creatures may feel like a tonal pivot. The museum becomes less a place of historical storytelling and more a parade of enclosures.

The habitat system, though enjoyable, lacks the depth of a true zoo sim. Enclosures feel like cleverly themed rooms rather than living ecosystems. Certain placements look amusingly impractical, as if the museum has decided that climate control can handle anything from rainforest birds to chilly mountain mammals. It works within Two Point’s logic but still invites a raised eyebrow if this is where the series is looking at for its future.

This is the cost of ambition. Zooseum pushes the series forward, but not all of its systems are mature enough to carry the weight long-term.

Final Thoughts: A Wild, Worthwhile Evolution

That said, Zooseum is the exact kind of DLC that highlights what Two Point Museum could become. It expands the game’s scope, injects new management systems and adds levity and stakes in equal measure. It shifts the series toward a broader, more flexible identity: part museum, part wildlife sanctuary, part controlled chaos.

It may not please purists who prefer bones to birds, but for players eager to see Two Point Museum stretch beyond its foundation, this is a charming step in the right direction. It brings the freshness the base game needed while hinting at even bigger possibilities ahead.

Two Point Museum: Zooseum is available now on PC,  PlayStation 5, and Xbox Series X|S.

SavePoint Score
8/10

Summary

Zooseum transforms Two Point Museum into a lively zoo-museum hybrid, adding new systems, fresh personality and meaningful stakes. It is bold, charming and occasionally uneven, but ultimately delivers the spark the base game needed.

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