Table of Contents
A Different World War II Story Takes Shape in The Defiant
World War II shooters have long returned to familiar ground, revisiting Normandy’s beaches, Western European cities, and desert battlefields time and again. The Defiant, announced today by publisher 4Divinity and developer Hoothanes, aims to shift that focus entirely.
Set in the Asian theatre of World War II, the game places players amid China’s War of Resistance against Japan, a vast and devastating conflict that has rarely been explored in games. The project positions itself as both a cinematic FPS and a reframing of how historical war stories are told in interactive form.
A Cinematic FPS Grounded in History
The Defiant is designed as a narrative-driven experience rather than a traditional mission-by-mission shooter. Its campaign unfolds across occupied villages, frozen forests, fortified supply routes, and enemy-controlled urban centres, each shaped by the realities of guerrilla warfare and survival behind enemy lines.
Rather than presenting clear frontlines, the game emphasises uncertainty and tension. Missions shift dynamically between stealth infiltration, close-quarters firefights, sniping, urban espionage, code-breaking operations, vehicular combat, and sudden large-scale assaults, reflecting the fragmented nature of the conflict.
Combat Built Around Strategy and Survival
Combat design in The Defiant mirrors the unpredictability of its setting. Careful planning and patience can be just as effective as raw firepower, with stealth and positioning often determining success. This flexible structure is intended to reinforce the sense that players are operating in hostile territory, where adaptability is critical.
The latest trailer offers an early look at this approach, showcasing both intense action and quieter moments driven by atmosphere and context rather than spectacle alone.
Authentic Storytelling and Human Perspective
Built using Unreal Engine 5, The Defiant is being developed by a veteran team of filmmakers and game developers. The studio has emphasised a restrained, human-centred approach to storytelling, focusing not only on combat but on the emotional weight carried by those fighting for survival, identity, and homeland.
According to the developers, the goal is to depict resistance as a lived experience rather than a backdrop, grounding the narrative in cultural identity and historical reality.
Weapons as Historical Artefacts
Weaponry in The Defiant is treated as more than a gameplay system. Firearms are presented as historical artefacts tied directly to China’s wartime history. Confirmed weapons include the Hanyang Type 88, Mauser C96, and Bergmann submachine guns, each recreated with attention to their origins and roles during the period.

This approach reinforces the game’s broader commitment to authenticity, using equipment as a storytelling tool rather than a purely mechanical one.
Release Plans
The Defiant is currently in development for PC and consoles. While a release date has not yet been announced, the game is now available to wishlist on Steam.
With its focus on a rarely depicted front of World War II, The Defiant is looking to be a meaningful departure from genre conventions, aiming to bring fresh perspective and historical depth to the FPS space.
