Styx: Blades of Greed Sets the Stage for War as Its Story Comes Into Focus

Styx: Blades of Greed Sets the Stage for War as Its Story Comes Into Focus

A New Chapter Begins in Styx: Blades of Greed

With its February 19 release approaching, Nacon and Cyanide Studio have shed new light on Styx: Blades of Greed through a narrative-focused trailer that outlines the goblin anti-hero’s next dangerous chapter.

Set shortly after the events of the previous game, Blades of Greed picks up with Styx fleeing the Dark Elf city of Korrangar after destroying the Amber factory of High Priestess Lyssril.

This time, Styx takes to the skies aboard a zeppelin with a small and questionable crew, pursuing a far more volatile prize. Quartz, a powerful and unstable resource, has emerged as the new centre of conflict as tensions escalate between humans, elves, and orcs. Predictably, Styx intends to get his hands on it first, regardless of the consequences.

Quartz, the Inquisition, and a World Heading for War

The hunt for Quartz places Styx directly in the Inquisition’s crosshairs, a brutal human faction bent on eradicating other races and consolidating power. Their relentless pursuit adds urgency to the story, transforming each infiltration into a high-stakes struggle for survival rather than simple theft.

Styx: Blades of Greed frames Quartz not just as a valuable resource, but as a catalyst for a wider conflict. The game lays narrative groundwork for the Great War that later defines Of Orcs and Men, positioning Styx’s actions as a key influence on events far larger than himself. It is a shift that gives greater weight to his usual self-serving schemes.

Exploring Iserian’s Most Dangerous Corners

Styx’s journey spans the continent of Iserian, with environments designed around verticality, stealth, and infiltration. Locations showcased include the floating ruins of Akenash, once linked to the World Tree and now twisted by amber corruption, as well as The Wall, a colossal fortress serving as the Human Empire’s last line of defence.

Further afield, the Turquoise Dawn jungle presents a very different threat. Scarred by conflict between humans and orcs, the region is filled with hostile wildlife and aggressive plant life, turning traversal itself into a constant risk. Each location reinforces the sense of a world destabilised by greed and war.

Allies, Upgrades, and Player-Driven Stealth

While Styx remains the focal point in Styx: Blades of Greed, he is not entirely alone. Companions such as Helledryn, Djarak, and Wren join him along the way, each offering questlines that reward players with upgrades to abilities, tools, and stealth options. These enhancements expand infiltration strategies and support multiple playstyles, from careful observation to aggressive sabotage.

Styx: Blades of Greed Assassination

Cyanide Studio continues to emphasise player freedom as a core pillar. New traversal tools like the grappling hook and glider support exploration across large vertical spaces, while expanded powers allow Styx to manipulate encounters from the shadows. Creative problem-solving remains central to the experience, staying true to what long-time fans expect from the series.

Styx: Blades of Greed launches on February 19 for PlayStation 5, Xbox Series X|S, and PC via Steam, Epic Games Store, and nacongaming.com. As the third entry in the Styx series, the game aims to deepen its universe while raising the narrative stakes ahead of the conflicts that define its wider world.

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