Kusan: City of Wolves Shows Off 20 Minutes of Relentless, Hotline Miami-Style Carnage

Kusan: City of Wolves Shows Off 20 Minutes of Relentless, Hotline Miami-Style Carnage

Kusan: City of Wolves Reveals Extended Gameplay Ahead of Demo Release

Developer CIRCLEfromDOT has released a new 20-minute gameplay showcase for Kusan: City of Wolves, offering a deeper look at its uncompromising approach to top-down action. With action similar to that of Hotline Miami, the footage reinforces that comparison while making it clear that Kusan is aiming for its own distinct identity built around precision, momentum, and near-instant consequences.

Set in a neon-lit city where mistakes are rarely forgiven, the extended showcase highlights the game’s focus on tight combat loops and constant pressure. Every encounter is designed to be fast, lethal, and decisive, pushing players to master timing and positioning rather than relying on brute force.

Precision Combat Built Around Momentum

At its core, Kusan: City of Wolves is driven by moment-to-moment execution. The gameplay footage showcases rapid room clears, perfectly timed parries, and brutal finishers that reward players for staying aggressive and composed under pressure. Hesitation is punished quickly, reinforcing a rhythm that demands confidence and awareness at all times.

A key system underpinning this flow is the War Hand customisation mechanic. Rather than long-term build planning, War Hands offer immediate, visible changes to how combat feels, allowing players to adapt their approach on the fly. This emphasis on instant feedback keeps each run dynamic, encouraging experimentation without slowing the pace.

Smash, Upgrade, and Adapt on the Fly

Environmental destruction plays a central role in Kusan’s progression loop. Players can smash surroundings to collect Bolts, which can then be spent almost immediately to gain tactical advantages. The short feedback loop between destruction, reward, and upgrade reinforces the game’s emphasis on rapid iteration and mastery.

The showcase also highlights how quickly fights can turn in the player’s favour when systems are used efficiently. Upgrades are not abstract stat boosts but tools designed to alter combat flow in meaningful ways within seconds, rather than minutes.

Sound and Style Push the Intensity Higher

Backing the relentless action is a high-energy soundtrack by Korean hip hop artist Loptimist. The music complements the visual chaos, maintaining tension and driving players forward as encounters escalate. Combined with the neon-soaked presentation, the audiovisual identity reinforces the game’s aggressive tone and arcade-inspired sensibilities.

Kusan: City of Wolves Combat

CIRCLEfromDOT appears intent on ensuring that Kusan: City of Wolves is as much about feel and rhythm as it is about difficulty, positioning it as a game that thrives on repetition, learning, and refinement.

A PC demo for Kusan: City of Wolves is scheduled to arrive in early March, with console demos planned for PlayStation 5, Xbox Series X|S, and Nintendo Switch shortly after.

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