Australia Did It Unveils Strategy–Bullet Hell Hybrid Trailer Before December Playtest Launch

Australia Did It Unveils Strategy–Bullet Hell Hybrid Trailer Before December Playtest Launch

Australia Did It Reveals New Gameplay Trailer at OTK Winter Games Expo

The OTK Winter Games Expo delivered an unexpected standout with Australia Did It, a tactical reverse bullet hell hybrid that blends turn-based defence with frenetic on-rails combat.

Publisher Mystic Forge, designer Rami Ismail and co-developer Aesthetician Labs premiered an all-new gameplay orientation trailer, giving the clearest look yet at the game’s wild genre mashup ahead of its first public playtest in December.

The new footage takes the form of an onboarding message from Ocean Traffic Control, introducing the fundamentals of Australia Did It’s gameplay flow. It outlines how players will juggle strategic unit placement, chaotic bullet-hell action, and evolving mercenary builds while escorting a vulnerable cargo train across the drained seabed of the Atlantic Ocean.

A Tactical Reverse Bullet Hell Unlike Anything Else

Australia Did It unfolds in a post-disaster world where the ocean floor has transformed into a treacherous, monster-infested frontier. Players are tasked with escorting precious cargo across hostile terrain, deploying hired mercenaries to defend the train at each station before transitioning into high-intensity reverse bullet hell sequences once the journey begins.

The blend of slow tactical setup followed by fast combat escalation sets the game apart from traditional tower defence or roguelike systems. The stakes are simple but brutal. The cargo must survive, even if the player does not.

Defend, Merge and Survive

The latest trailer highlights the key systems in Australia Did It, starting with the deployment phase. Players must position their limited units with precision before waves of enemies descend. Once the train begins moving, the game shifts into reverse bullet hell action where the player becomes the source of chaotic firepower while enemies swarm from all directions.

One of the game’s most ambitious mechanics is its unit evolution system. More than 30 unit types can be merged into over 1,500 combinations, enabling bizarre, explosive, or highly specialised forms. Experimentation appears heavily encouraged, though the trailer makes clear that the wrong combination can be catastrophic.

After surviving each station, players choose from reward cards that modify their strategy, opening avenues for builds tailored to the journey’s escalating dangers.

Australia Did It is preparing for its first public playtest on Steam this December, with sign-ups open now. The full release is currently planned for 2026 on PC via Steam.

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