Hazelight Studios Surpasses 50 Million Copies Sold Worldwide

Hazelight Studios has confirmed it has now sold more than 50 million copies across its co-op-focused catalogue, underlining just how far Josef Fares’ studio has moved from breakout status to a global commercial force.

The numbers are driven overwhelmingly by It Takes Two, which the studio says has passed 30 million copies sold, but the wider picture shows consistent performance across Hazelight’s entire line.

It Takes Two Remains the Flagship

It Takes Two is still Hazelight’s defining success story, both critically and commercially. It won Game of the Year at The Game Awards 2021, and its sales trajectory now places it among the most successful modern co-op releases, especially in an era where most blockbuster design is built around solo progression or large-scale multiplayer.

The game’s long tail also speaks to Hazelight Studios’ co-op-specific proposition: the experience is structured around two-player design from the ground up, rather than being a solo game that optionally supports co-op.

Hazelight’s catalogue is not a one-hit story. The studio says A Way Out has sold around 13 million copies, while Split Fiction has sold around 7 million. Platform breakdowns have not been shared, but Fares has previously pointed to strong uptake in certain markets, including China, which aligns with how co-op-friendly social play can travel well in regions with high engagement in shared gaming spaces.

Why Hazelight Studios’ Model Keeps Working

Hazelight’s commercial success is tied to design choices that lower friction for co-op play. The studio has long leaned on the Friend’s Pass model, letting one owner bring a second player into the full experience without requiring a second purchase. That is not just consumer-friendly positioning. It is also growth logic, because co-op games live or die on how easy it is to actually play them with someone else.

Hazelight also benefits from its ongoing relationship with EA Originals, which has given the studio a stable publishing runway while allowing it to keep a distinct creative identity.

What Comes Next

Hazelight’s next project has not been announced, but the sales milestone reinforces the studio’s leverage going forward. It has been proven that co-op-first design can scale commercially without diluting into generic live-service structures.

The bigger takeaway is simple: Hazelight has turned a niche focus into a repeatable business, and 50 million copies suggest the audience for authored co-op is larger than the industry often assumes.

Leave a Comment

Comments

No comments yet. Why don’t you start the discussion?

    Leave a Reply

    Your email address will not be published. Required fields are marked *