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Hololive Expands Further Into Video Games
Often described as comedians disguised as anime characters or as fully fledged virtual idols, Hololive has become one of the most influential brands in digital entertainment. With an enormous global fanbase and a deep catalogue of music, live performances, and original personalities, the agency’s move into gaming has long felt inevitable.
After teasing the project earlier, Hololive has now unveiled its next major step into interactive entertainment: Hololive Dreams, a new mobile game that leans heavily on the group’s musical identity.
Hololive Dreams Will Be a Rhythm Music Game
Hololive Dreams has been officially confirmed as a rhythm music game designed for smartphones. The free-to-play title will launch with more than 150 songs and feature appearances from at least 50 Hololive talents, positioning it as one of the most content-rich VTuber game projects to date.
The game will also include a dedicated story mode, allowing players to experience narrative arcs centred around Hololive talents rather than treating them as simple cosmetic avatars. Notably, this structure leaves room for appearances by previously graduated members, which has already sparked discussion among fans.
Gameplay Systems Go Beyond Traditional Rhythm Design
Rather than relying solely on note density and difficulty scaling, Hololive Dreams introduces a board-based system in which leader and support characters actively affect scoring and performance. This approach shifts the focus to team composition and talent synergy, making progression feel more like an idol management experience layered on top of rhythm gameplay.
Outside of core rhythm stages, players can unlock exclusive in-game dialogue, original music videos, and official stage performances. These performances are dynamically integrated into gameplay backgrounds, reinforcing the feeling of attending a live Hololive concert rather than simply clearing a song chart.
Multiplayer, Custom Charts, and Community Tools
Hololive Dreams is also leaning into community engagement. Players will be able to create and share custom note charts, enabling fan-driven challenges and creativity. Both solo and cooperative play modes are planned, allowing fans to play together rather than compete exclusively on leaderboards.
Development is being handled in collaboration with Qualiarts, a studio with prior experience in rhythm and idol-focused titles such as Gakuen Idolmaster and Idoly Pride.
Release Window and Monetisation Still to Be Clarified
Hololive has teased additional features, including a hub area populated by chibi-style characters, but has yet to outline how this space will function. A release date has not been announced, and details surrounding monetisation remain unconfirmed. It is currently unclear whether the game will use gacha mechanics, paid song packs, or alternative premium models.
What is clear is that Hololive Dreams represents a more structured and ambitious approach to gaming than previous VTuber-led projects. With music, story, and social play at its core, it signals a serious long-term investment in the medium rather than a one-off experiment.
