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MENACE Shares Its Early Access Roadmap and Next Priorities
Hooded Horse and Overhype Studios have released a new development roadmap for MENACE, outlining what players can expect as the sci-fi turn-based tactics game continues through Early Access.
Rather than committing to fixed dates, the team is setting priorities and keeping flexibility, framing the roadmap as a battle plan that can evolve as feedback and development realities shift.
That approach will likely reassure players already invested in the game’s long-term shape. Early Access lives and dies on follow-through, and in MENACE’s case, the intent is clear: expand the narrative, deepen faction variety, improve core systems, and broaden the tactical playground with more locations, enemies, and squad leadership options.
More Story Content and Factions Are the Main Push
The headline for most players will be narrative growth. Overhype is targeting at least two expansions to the game’s central storyline, specifically tied to the growing threat that defines MENACE’s setting.
Beyond that, the roadmap also calls out additional narrative content linked to factions and planet-specific story threads, suggesting the campaign will widen in both scope and context rather than simply adding more missions.
For tactics fans, this matters because story additions are not just extra cutscenes. New factions and planet-linked content usually translate into different battlefield pressures, different enemy compositions, and new reasons to rethink how you build a squad from one deployment to the next.

Squad Leaders, Systems Overhauls, and More Tactical Variety
The roadmap also emphasises expanding squad leader options, including more Republic Marine starting choices and new leaders drawn from the Wayback factions. These additions are planned across multiple updates, which suggests Overhype is treating leadership variety as a steady drip of build diversity rather than a single dump.
On the systems side, one of the most substantial planned changes is an overhaul of the OCI screen and its related mechanics. For players, this is the kind of quality-of-life work that can have the biggest daily impact, especially in a tactics game where UI friction can slow the rhythm between battles. A clearer, more functional command layer can make decision-making feel sharper, even before new content lands.
New Planets, Biomes, and Enemy Threats
MENACE is also set to expand its environments with new planets, additional subbiomes, and reworked areas for existing planets. That matters for replayability and tactical texture, since terrain and encounter layouts often define how viable certain squad setups are.
On the combat side, Overhype is planning new boss units alongside smaller enemy additions, which should raise the ceiling on challenge variety. The roadmap also teases additional surprises, with the developers intentionally keeping some content under wraps for now.
What This Means for Early Access Players Right Now
Overhype says it has already been responding to feedback rapidly, with multiple patches since launch, and the roadmap reads like the next step in that relationship: keep the core stable, then broaden the game’s strategic vocabulary through story, factions, leaders, and meaningful systems improvements.
If the studio can deliver on the OCI overhaul and narrative expansions while steadily feeding in leaders, planets, and enemy types, the Early Access period could become less about waiting for completion and more about watching the game’s tactical identity sharpen with each operation.
MENACE is available in Early Access on PC, including multiple storefronts and PC Game Pass in preview form.