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Meta Reconsiders Its Scope
As the parent company of Facebook, Instagram, and WhatsApp, Meta remains one of the most influential players in global technology. Over the past few years, the company invested heavily in its Metaverse ambitions, positioning virtual reality as a cornerstone of its long-term strategy.
That vision, however, is now being recalibrated. Meta has confirmed that it is winding down parts of its VR-focused gaming efforts as it reassesses where to place its future investments.
Three VR Game Studios Shut Down
The company has officially closed three internal studios that were central to its VR gaming push:
- Armature Studio, known for the VR adaptation of Resident Evil 4
- Sanzaru Games, creators of Asgard’s Wrath and Asgard’s Wrath 2
- Twisted Pixel, most recently associated with Marvel’s Deadpool VR
The closures come alongside broader layoffs affecting more than 1,000 employees across all VR hardware and software divisions.

A Shift Toward Wearables and AI
In a statement to Gematsu, a Meta spokesperson said the decision reflects a broader strategic realignment. Rather than continuing to concentrate resources on Metaverse content, the company is placing increased emphasis on wearable technology, including experimental AI-powered smart glasses.
This shift suggests that the tech giant sees greater near-term commercial potential in lightweight, everyday devices than in fully immersive virtual environments.
Reality Labs and the Cost of Ambition
According to reporting from Bloomberg, the Reality Labs division has struggled to turn its investments into profit. Since 2021, the company is estimated to have spent more than US$70 billion on development, with limited mainstream adoption to show for it.
The closure of these studios reinforces the sense that the company is scaling back its expectations for VR gaming, mirroring a broader cooling of interest across the industry.
While Meta has not abandoned VR entirely, the decision signals a more cautious approach moving forward. For now, the company appears focused on refining its hardware strategy and exploring AI-driven wearables, leaving the future of large-scale VR game development increasingly uncertain.
