Table of Contents
Milestone Expands on Screamer’s Racing Vision
Milestone has released a new trailer for Screamer, offering a detailed look at the game’s various modes ahead of its release later this March. Following an earlier reveal that focused on its narrative and world-building, the latest showcase shifts attention to how players will actually engage with its high-intensity racing systems.
Set in a futuristic, dystopian world, the game blends anime-inspired aesthetics with aggressive arcade racing and combat mechanics. The game is scheduled to launch on March 26 for PlayStation 5, Xbox Series X|S, and PC, with Early Access opening on March 23.
A Narrative Driven Campaign Built Around The Tournament
At the heart of Screamer‘s single-player experience is The Tournament, an illegal street racing competition positioned as the game’s core campaign. Five rival teams, each made up of three characters, clash across brutal races where speed alone is not enough to secure victory.
Every vehicle is equipped with the Echo System, a key gameplay mechanic that enables both offensive and defensive actions during races. This system encourages aggressive play, allowing racers to disrupt opponents while protecting themselves from incoming attacks.
Each team is driven by its own motivations, with character identities reflected through racer designs, vehicle aesthetics, and story arcs. As players progress through the campaign from multiple perspectives, these narratives intersect through cinematic cutscenes featuring an international cast, including Troy Baker and Aleks Le.

Competitive Modes That Reward More Than Speed
Beyond the main campaign, Screamer offers a variety of modes that emphasise tactical play and mastery of its combat racing systems. Team Races allow players to form squads by selecting one or two additional characters, with final rankings determined by both finishing positions and the number of knockouts achieved.
This structure rewards coordination and strategic aggression rather than pure racing lines. Overdrive Challenge pushes that philosophy even further, activating the Overdrive state from the very start of a race. With vehicle performance pushed to its limits, a single crash ends the run, turning each attempt into a high-risk test of control and composure.
Arcade Challenges and Customisable Racing
Drawing inspiration from classic arcade racers, Screamer also includes several run-based and time-focused challenges. Score Challenge tasks players with accumulating points across a series of races by performing specific actions, with leaderboard rankings determined by overall performance at the end of a run.
Time Attack strips the experience back to pure execution, challenging players to master racing lines over three intense laps. Checkpoint mode adds constant pressure, forcing racers to beat strict time limits to survive, while Race mode allows full control over rules and parameters, offering deep customisation for players who want to tailor their experience.
Multiplayer Options From Ranked Play to Couch Racing
Multiplayer offering spans both online and offline play. Ranked Team Races cater to competitive players looking for structured matchmaking, while Private Lobbies allow groups to create custom races with bespoke rulesets.
The Mixtape mode introduces a rotating playlist of Races and Team Races for online play, keeping the experience fresh through curated matchmaking. For local play, split-screen support lets up to 4 players race together offline, leaning into the game’s arcade roots.
Screamer launches on March 26 for PlayStation 5, Xbox Series X|S, and PC, with Early Access available from March 23.
