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REPLACED Confirms 12 March Release Date for PC and Xbox Series X|S
A Long-Awaited Launch Finally Comes Into View
After years of delays, setbacks, and quietly rebuilt ambitions, Sad Cat Studios has officially confirmed that REPLACED will launch on March 12, 2026 for PC and Xbox Series X|S. For a project that has repeatedly resurfaced with striking trailers and renewed promise, the announcement marks the clearest signal yet that one of the most anticipated cyberpunk platformers in recent memory is finally nearing completion.
A new release date trailer offers another look at its moody, neon-soaked world, grounding the date with a confident presentation. The confirmation arrives after a long development journey. As explored in our earlier feature, REPLACED is a game shaped as much by adversity as artistic ambition.
Global instability, studio restructuring, and shifting production pipelines forced Sad Cat to rebuild large portions of the project, resulting in multiple delays beyond its original window. Yet each new showing strengthened interest thanks to its meticulous pixel art, cinematic pacing, and the promise of a grounded sci-fi drama set in an alternate 1980s America. The confirmed date solidifies a milestone the team has been aiming toward for years.
In the accompanying statement, Game Director Yura Zhdanovich acknowledged the extended wait. “It feels great to finally have a set date for the release of REPLACED… it’s taken longer for us to get here than we initially thought,” he said, thanking fans for their patience and expressing confidence that the 12 March launch will justify the long road.
A Cyberpunk Thriller Told Through Pixel Art and Human Consequences
REPLACED follows R.E.A.C.H., an artificial intelligence unwillingly imprisoned in a human body. Set in a post-nuclear alternate America, Phoenix-City has become both a corporate stronghold and a human marketplace where the powerful treat bodies as commodities. Through the eyes of R.E.A.C.H., players navigate a world that mixes 1980s retro-futurism with a bleak vision of corporate rule, collapsing infrastructure, and morally grey actors who shape the story’s trajectory.
The premise has always stood out for its tone: a cyberpunk setting not obsessed with spectacle, but with vulnerability and exploitation. The game leans heavily on questions of agency, identity, and ownership. Its environments and characters are hand-crafted in pixel art, elevated by modern effects that give the game its now-signature “cinematic 2.5D silhouette”. Meanwhile, the synth-driven soundtrack underscores a world where every step feels fraught, and every negotiation has consequences.
Gameplay combines sidescrolling exploration with reactive combat, blending melee strikes with precise ranged fire. Sad Cat has repeatedly positioned responsiveness rather than complexity as the heart of its design philosophy. Movement is fluid, animations are intentionally sharp, and encounters rely on timing and instinct. That focus gives REPLACED its punch: a game that moves like a platformer but frames itself like a thriller.

A Defining Moment for Sad Cat Studios
For Sad Cat Studios and publisher Thunderful, the March launch represents more than a date. It is the moment REPLACED transitions from perennial showcase highlight to a fully fledged release.
The project has survived delays, pipeline rebuilds, and the strain of maintaining ambition as the timeline stretched. The result is a game positioned not as a curiosity but as one of early 2026’s most intriguing narrative-action releases.
The studio’s decision to speak openly about the delays in past updates has also helped frame today’s confirmation as a point of closure. Rather than rushing to meet previous deadlines, Sad Cat’s insistence on delivering REPLACED when fully ready sets expectations for a polished, cohesive experience.
As Zhdanovich notes, the team believes the final result will be worth the wait, a promise players will soon be able to test firsthand.
