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Interviews

Dying Light The Beast Restored Land Turns Survival Into the Main Event

Dying Light: The Beast Restored Land Turns Survival Into the Main Event

Posted by By Jake Su March 26, 2026
Restored Land pushes Dying Light: The Beast towards harsher, more meaningful survival.
Pragmata Interview Capcom Explains The Heart, Tension, And Design of the Sci-Fi Adventure

Pragmata Interview – Capcom Explains The Heart, Tension, And Design of the Sci-Fi Adventure

Posted by By Jake Su March 17, 2026
Capcom opens up on combat, emotion, and the partnership driving Pragmata forward.
Remothered Red Nun’s Legacy Interview Stormind Return to Survival Horror

Remothered: Red Nun’s Legacy Interview – Stormind’s Long-Awaited Return to Survival Horror

Posted by By Jake Su March 13, 2026
Stormind reflects on finishing the Remothered trilogy with Red Nun’s Legacy.
Battle Vision Network Interview Capybara Games on Risk, Reinvention, and Returning to Puzzle Roots

Battle Vision Network Interview: Capybara Games on Risk, Reinvention, and Returning to Puzzle Roots

Posted by By Jake Su February 20, 2026
Capybara Games reveals how Battle Vision Network reinvented itself after a dramatic development shift.
Resident Evil Requiem Interview Why Capcom Chose Restraint Over Escalation

Resident Evil Requiem Interview – Why Capcom Chose Restraint Over Escalation

Posted by By Jake Su January 26, 2026
Capcom discusses fear, contrast, and why Resident Evil Requiem is stepping back to move forward.
Resident Evil Requiem Preview SavePoint Gaming

Resident Evil Requiem Preview – Two Protagonists, One Relentless Vision of Survival Horror

Posted by By Jake Su January 26, 2026
Two survivors. Two mindsets. One nightmare that never stays still.
1998: The Toll Keeper Story Interview Why GameChanger Studio Refused to Turn Trauma Into Spectacle

1998: The Toll Keeper Story Interview – Why GameChanger Studio Refused to Turn Trauma Into Spectacle

Posted by By Jake Su December 26, 2025
Understanding the restraint, responsibility, and quiet moral tension in 1998: The Toll Keeper Story.
Glen Schofield Interview Gamescom Asia

Glen Schofield Interview – Why AI Won’t Save Games, but Smarter Leadership Might

Posted by By Jake Su October 22, 2025
For Glen Schofield, the future of games isn’t bigger, it’s smarter. And it’s still very human.
Rainbow Six Siege X Interview Alexander Karpazis

Rainbow Six Siege X Interview – The Past, Present and Future with Alexander Karpazis

Posted by By Jake Su October 21, 2025
From its 2015 roots to the new Siege X, Ubisoft’s tactical shooter continues to evolve: one operator, one lesson, and one decade at a time.
Pragmata Interview - The Art of Creating Emotion in a Cold Frontier

Pragmata Interview – The Art of Creating Emotion in a Cold Frontier

Posted by By Jake Su October 20, 2025
Years after its reveal, Pragmata emerges as Capcom’s most introspective adventure — a story of connection amid cosmic silence.
Monster Hunter Stories 3 Interview Evolving the Hunt into a Deeper Journey

Monster Hunter Stories 3 Interview – Evolving the Hunt into a Deeper Journey

Posted by By Jake Su October 20, 2025
Monster Hunter Stories 3: Twisted Reflection matures the bond between rider and monster, transforming adventure into reflection.
Resident Evil Requiem Interview Coming Home to Raccoon City & the Roots of Fear

Resident Evil Requiem Interview – Coming Home to Raccoon City & the Roots of Fear

Posted by By Jake Su October 20, 2025
Capcom revisits Raccoon City in Resident Evil Requiem — a haunting return that turns fear itself into a form of growth.
Onimusha Way of the Sword Interview - Capcom’s Hopeful Return to the Soul of the Samurai

Onimusha: Way of the Sword Interview – Capcom’s Hopeful Return to the Soul of the Samurai

Posted by By Jake Su October 19, 2025
In Capcom’s Onimusha: Way of the Sword, strength is only half the battle — the rest is learning what to do with it.
IGDX 2025 Grim Trials Brings Death, Metal, and New Life to Glory Jam

IGDX 2025: Grim Trials Brings Death, Metal, and New Life to Glory Jam

Posted by By Jake Su October 11, 2025
A brutal yet heartfelt roguelite where death is never the end—only the beginning.
IGDX 2025 Linework Turns Forensic Art into Fun as You Draw the Truth

IGDX 2025: Linework Turns Forensic Art into Fun as You Draw the Truth

Posted by By Jake Su October 10, 2025
Linework turns the precision of forensic art into a detective puzzle — blending drawing, dialogue, and deduction in 90s Shanghai.

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