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Interviews

Remothered Red Nun’s Legacy Interview Stormind Return to Survival Horror

Remothered: Red Nun’s Legacy Interview – Stormind’s Long-Awaited Return to Survival Horror

Posted by By Jake Su March 13, 2026
Stormind reflects on finishing the Remothered trilogy with Red Nun’s Legacy.
Battle Vision Network Interview Capybara Games on Risk, Reinvention, and Returning to Puzzle Roots

Battle Vision Network Interview: Capybara Games on Risk, Reinvention, and Returning to Puzzle Roots

Posted by By Jake Su February 20, 2026
Capybara Games reveals how Battle Vision Network reinvented itself after a dramatic development shift.
Resident Evil Requiem Interview Why Capcom Chose Restraint Over Escalation

Resident Evil Requiem Interview – Why Capcom Chose Restraint Over Escalation

Posted by By Jake Su January 26, 2026
Capcom discusses fear, contrast, and why Resident Evil Requiem is stepping back to move forward.
Resident Evil Requiem Preview SavePoint Gaming

Resident Evil Requiem Preview – Two Protagonists, One Relentless Vision of Survival Horror

Posted by By Jake Su January 26, 2026
Two survivors. Two mindsets. One nightmare that never stays still.
1998: The Toll Keeper Story Interview Why GameChanger Studio Refused to Turn Trauma Into Spectacle

1998: The Toll Keeper Story Interview – Why GameChanger Studio Refused to Turn Trauma Into Spectacle

Posted by By Jake Su December 26, 2025
Understanding the restraint, responsibility, and quiet moral tension in 1998: The Toll Keeper Story.
Glen Schofield Interview Gamescom Asia

Glen Schofield Interview – Why AI Won’t Save Games, but Smarter Leadership Might

Posted by By Jake Su October 22, 2025
For Glen Schofield, the future of games isn’t bigger, it’s smarter. And it’s still very human.
Rainbow Six Siege X Interview Alexander Karpazis

Rainbow Six Siege X Interview – The Past, Present and Future with Alexander Karpazis

Posted by By Jake Su October 21, 2025
From its 2015 roots to the new Siege X, Ubisoft’s tactical shooter continues to evolve: one operator, one lesson, and one decade at a time.
Pragmata Interview - The Art of Creating Emotion in a Cold Frontier

Pragmata Interview – The Art of Creating Emotion in a Cold Frontier

Posted by By Jake Su October 20, 2025
Years after its reveal, Pragmata emerges as Capcom’s most introspective adventure — a story of connection amid cosmic silence.
Monster Hunter Stories 3 Interview Evolving the Hunt into a Deeper Journey

Monster Hunter Stories 3 Interview – Evolving the Hunt into a Deeper Journey

Posted by By Jake Su October 20, 2025
Monster Hunter Stories 3: Twisted Reflection matures the bond between rider and monster, transforming adventure into reflection.
Resident Evil Requiem Interview Coming Home to Raccoon City & the Roots of Fear

Resident Evil Requiem Interview – Coming Home to Raccoon City & the Roots of Fear

Posted by By Jake Su October 20, 2025
Capcom revisits Raccoon City in Resident Evil Requiem — a haunting return that turns fear itself into a form of growth.
Onimusha Way of the Sword Interview - Capcom’s Hopeful Return to the Soul of the Samurai

Onimusha: Way of the Sword Interview – Capcom’s Hopeful Return to the Soul of the Samurai

Posted by By Jake Su October 19, 2025
In Capcom’s Onimusha: Way of the Sword, strength is only half the battle — the rest is learning what to do with it.
IGDX 2025 Grim Trials Brings Death, Metal, and New Life to Glory Jam

IGDX 2025: Grim Trials Brings Death, Metal, and New Life to Glory Jam

Posted by By Jake Su October 11, 2025
A brutal yet heartfelt roguelite where death is never the end—only the beginning.
IGDX 2025 Linework Turns Forensic Art into Fun as You Draw the Truth

IGDX 2025: Linework Turns Forensic Art into Fun as You Draw the Truth

Posted by By Jake Su October 10, 2025
Linework turns the precision of forensic art into a detective puzzle — blending drawing, dialogue, and deduction in 90s Shanghai.
IGDX 2025 Mankibo’s Montabi Mixes Heart, Strategy, and Tactical Goodness

IGDX 2025: Mankibo’s Montabi Mixes Heart, Strategy, and Tactical Goodness

Posted by By Jake Su October 9, 2025
Montabi turns monster collecting into a deep tactical roguelike — and signals Indonesia’s growing creative confidence.
IGDX 2025 How Gambir Studio’s KuloNiku Bowl Up! Is Spicing Up the Cooking Genre

IGDX 2025: How Gambir Studio’s KuloNiku: Bowl Up! Is Spicing Up the Cooking Genre

Posted by By Jake Su October 9, 2025
KuloNiku: Bowl Up! shows how Southeast Asian studios are stepping onto the global stage.
kopiforge Reflects on SEDAP! and Teases Their Future

SEDAP! and Survival: How kopiforge is Cooking Up a Miracle in Singapore’s Indie Scene

Posted by By Jake Su October 3, 2025
From classroom prototype to console release, SEDAP! shows how Kopiforge fought to survive Singapore’s indie grind.
Ghost of Yotei Interview Sucker Punch Jason Connell

Ghost of Yotei Interview – “Fresh but Familiar”: How Sucker Punch Forged a Tale of Blood and Spirit

Posted by By Jake Su October 1, 2025
An intriguing tale forged by masters of the craft who cares.
Dispatch Preview The Boys Meets The Office in AdHoc Studio’s TV-Style Game

Dispatch Preview – Superhero Satire Meets Workplace Comedy in Episodic Adventure

Posted by By Jake Su September 18, 2025
Our preview demonstrated a witty superhero workplace comedy blending satire and episodic storytelling.
Gamescom 2025 Sintopia Aims To Redefine God Games With Dark Humour Demons, & Chickpeas

Gamescom 2025: Sintopia Aims To Redefine God Games With Dark Humour Demons, & Chickpeas

Posted by By Jake Su September 9, 2025
Netflix binging, gluttony, and all sorts of hellish fun awaits.
Gamescomm 2025 007 First Light Is James Bond Like You’ve Never Seen Him Before

Gamescom 2025: 007 First Light Is James Bond Like You’ve Never Seen Him Before

Posted by By Jake Su September 4, 2025
007 First Light blends Hitman-style freedom with Bond’s flair, delivering a bold new take on the spy’s origins.
Gamescom 2025 The Eternal Life of Goldman is All About 16-Bit Platforming Goodness With Gorgeous Hand-Drawn Art

Gamescom 2025: The Eternal Life of Goldman is All About 16-Bit Platforming Goodness With Gorgeous Hand-Drawn Art

Posted by By Jake Su September 1, 2025
The Eternal Life of Goldman dazzles with hand-drawn visuals, modular cane mechanics, and classic platforming charm.
The Rogue Prince of Persia – How Early Access and Player Feedback Shaped The Roguelite

The Rogue Prince of Persia Interview – How Early Access and Player Feedback Shaped The Roguelite

Posted by By Jake Su September 1, 2025
The Rogue Prince of Persia reaches 1.0, refined by Early Access feedback and a bold roguelite vision.
Gamescom 2025 - Anno 117 Pax Romana Shows Exactly Why Rome Wasn't Build in a Day

Gamescom 2025 – Anno 117: Pax Romana Shows Exactly Why Rome Wasn’t Build in a Day

Posted by By Jake Su August 29, 2025
Anno 117 blends city-building depth with Roman politics, diplomacy, and combat quite beautifully.
Gamescom 2025 Morbid Metal is a Captivating Dance of Destruction in a Shapeshifting Roguelite

Gamescom 2025: Morbid Metal is a Captivating Dance of Destruction in a Shapeshifting Roguelite

Posted by By Jake Su August 29, 2025
Morbid Metal blends roguelite intensity with stylish, shapeshifting action combat.
Gamescom 2025 Pirate Shooter Davy x Jones Brings Quirky Revenge to the Seas

Gamescom 2025: Pirate Shooter Davy x Jones Brings Quirky Revenge to the Seas

Posted by By Jake Su August 28, 2025
PARASIGHT's Davy x Jones turns pirate myths into chaotic shooter fun, where head and body fight as one.
Gamescom 2025 Godbreakers Evolves Roguelike Combat With Power-Stealing Mechanics

Gamescom 2025: Godbreakers Evolves Roguelike Combat With Power-Stealing Mechanics

Posted by By Jake Su August 27, 2025
Godbreakers lets you steal enemy powers mid-fight, turning every battle into a tactical spectacle.
Gamescom 2025 Why World of Tanks HEAT Could Be Wargaming’s Biggest Gamble That Pays Off

Gamescom 2025: Why World of Tanks: HEAT Could Be Wargaming’s Biggest Gamble That Pays Off

Posted by By Jake Su August 23, 2025
World of Tanks: HEAT shifts gears with hero shooter action, strategic tank combat, and cross-platform play.
Metal Gear Solid Delta Snake Eater Interview

Metal Gear Solid Delta: Snake Eater Interview – Fox Hunt, Poster Controversy, and Unreal Engine 5 Promises

Posted by By Barkeeper August 23, 2025
Konami’s Metal Gear Solid Δ remake balances nostalgia, modernization, and controversy ahead of its August 2025 release.
Good Boy Interview - A Metroidvania Love Letter to Our Pets

Good Boy Interview – A Metroidvania Love Letter to Our Pets

Posted by By Jake Su May 30, 2025
When connections mean so much more.
Gamescom Asia 2024 Baldur's Gate 3's Andrew Wincott Talks Raphael, Fame & Reviving the Fiend

Gamescom Asia 2024: Baldur’s Gate 3’s Andrew Wincott Talks Raphael, Fame & Reviving the Fiend

Posted by By Bryan Lim October 23, 2024
A devilish deal we'd take every time.
Gamescom Asia 2024 Diving Deep into Monster Hunter Wilds With Ryozo Tsujimoto

Gamescom Asia 2024: Diving Deep into Monster Hunter Wilds With Ryozo Tsujimoto

Posted by By Jake Su October 22, 2024
The legend continues to grow.
Star Wars Outlaws Interview- Something for Everyone in the Scoundrel's Life

Star Wars Outlaws Interview- Something for Everyone in the Scoundrel’s Life

Posted by By Jake Su August 20, 2024
Going above and beyond to do Star Wars justice.
Star Wars Outlaws Interview- Building an Authentic, Enjoyable Playground

Star Wars Outlaws Interview- Handcrafting an Authentic, Enjoyable Playground

Posted by By Jake Su July 31, 2024
Giving players a true galaxy that matters.
Kunitsu-Gami Path of the Goddess Interview - Bringing Strategy to Everyone

Kunitsu-Gami: Path of the Goddess Interview – Bringing Strategy to Everyone

Posted by By Jake Su July 1, 2024
Taking a risk that pays off quite handsomely.
Tails of Iron 2: Whiskers of Winter Interview - Bigger, Deeper, Battier

Tails of Iron 2: Whiskers of Winter Interview – Bigger, Deeper, Battier

Posted by By Jake Su June 26, 2024
The heroic rodents are back, and there are bats to hunt.
Rolling Hills Make Sushi, Make Friends Interview - A Delightful Oddball Robot Chef Life

Rolling Hills: Make Sushi, Make Friends Interview – A Delightful Oddball Robot Chef Life

Posted by By Jake Su June 3, 2024
A quintessential life sim experience awaits.
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