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Jackbox Games Will Publish My Arms Are Longer Now
Jackbox Games is expanding beyond its in-house party game roots, announcing a new publishing partnership with Melbourne-based indie studio Toot Games for My Arms Are Longer Now. The single-player heist puzzle game is set to launch on PC via Steam and Epic in Fall 2026, with console versions planned for 2027.
The game’s hook is as direct as it is ridiculous. You are a thief with one extremely long, unpleasant arm, and every level is built around using that arm to solve environmental puzzles, sneak through spaces, and pull off low-stakes crimes that escalate in absurdity.
Jackbox’s involvement signals where the company wants to go next: comedy that still feels approachable, but now packaged in formats beyond party nights.
A Puzzle Heist Built Around Physical Comedy
Toot Games is pitching My Arms Are Longer Now as a blend of physical comedy, creative puzzle design, and stealth play. Each level is structured as a new environment with a fresh gimmick for how the arm can interact with the world. The scenarios lean into petty chaos rather than grand larceny, with examples ranging from stealing bicycles to wrecking children’s birthday parties.
The promise here is that the humour is not just window dressing. The game aims to make the arm feel like both a tool and a problem, forcing players to manage reach, awkward angles, and the messiness of manipulating objects from a distance. If it lands, it could sit in the same niche as the best comedy puzzle games, where the joke is inseparable from the mechanic.
My Arms Are Longer Now is being developed by a small Australian team led by Matthew Jackson and Millie Holton. Jackson previously worked as a designer on Need for Speed: No Limits and has been recognised in the Australian indie scene, while Holton is known for the Long Head web comedy series, which has drawn a large audience online.
The pairing is a clue to what the game is trying to be: mechanically driven slapstick with a deliberately offbeat tone.
Jackbox Is Becoming a Full Publishing Label

The bigger industry angle is Jackbox Games itself. The company says this announcement marks its official expansion from making and publishing its own games to a broader publishing label. It plans to use its internal publishing framework to support external teams and has additional partnerships and announcements lined up through the rest of 2026.
For players, the most interesting implication is strategic. Jackbox is acknowledging that its humour can travel, and that its audience is open to more than party packs. My Arms Are Longer Now is being positioned as a first impression for that new direction, a single-player game with Jackbox-style weirdness, but built by a studio specialising in its own flavour of comedy.