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BeastLink Brings Kaiju City Destruction to PS5, Xbox Series X|S & PC
Grove Street Games has announced BeastLink, its first new IP in more than a decade, pitching it as a large-scale multiplayer destruction sandbox where matches can swing from tactical ground play to full kaiju rampages. It is coming to PlayStation 5, Xbox Series X|S, and PC via Steam, with an early access launch planned for this summer.
The studio is also moving quickly into public testing. The first closed beta weekend begins Friday, May 8, with sign-ups available through Steam for PC players. Grove Street Games has stated that more closed beta weekends are planned, framing community feedback as part of shaping the game’s evolution through early access.
SuperDestruction Technology Is the Real Hook
BeastLink is built in Unreal Engine 5, but the key feature is Grove Street’s proprietary SuperDestruction system. The studio describes it as fully networked and physics-based, meaning destruction is shared consistently across players, rather than being a local visual trick. In practical terms, the idea is that everyone can reshape the same city space, creating new routes, cover, and hazards in real time.
The scale is also being emphasised heavily. Grove Street Games says BeastLink‘s urban maps include more than 250,000 destructible objects and tens of millions of individual debris pieces. The intent is not just spectacle, but tactical change, where blocks can become rubble fields that alter line of sight, vehicle routes, and the flow of fights.
How Matches Shift From Human Survival to Kaiju Control
BeastLink begins with players on the ground in massive cities under siege, navigating collapsing environments on foot or with vehicles while battling both human forces and roaming monsters. Resources gathered during this phase fuel an experimental process to Link with dormant kaiju, which marks the game’s pivot into its second identity.
Once a BeastLink is established, perspective and power change. Players take control of a kaiju and move into city-level destruction and monster-on-monster brawls, turning the same spaces they fought through as humans into arenas built for impact, disruption, and direct combat.
Four Launch Kaiju and Distinct Playstyles
Grove Street Games has confirmed four launch creatures, each designed to play differently: Horned Lizard, Bull Shark, Vampire Bat, and Mandrill. The studio is positioning them around varied movement and combat styles, covering brute force, speed-focused aggression, and aerial threat.

That variety is likely to matter as much as the destruction tech. If the kaiju kits feel distinct and readable in multiplayer chaos, it gives BeastLink a stronger long-term identity than pure “destroy everything” novelty. The closed beta weekends should be the first real indicator of how well those playstyles hold up under real matchmaking pressure.