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Town to City Reaches 1.0 on May 26 With a Major Tourism Update
UK publisher Kwalee and developer Galaxy Grove have confirmed Town to City will leave Early Access and launch in full on May 26. The 1.0 release arrives alongside a major Tourism Update that expands what “growth” means in Town to City, shifting some of the focus from pure residential planning into how your towns attract visitors and monetise their charm.
In our Town to City Early Access review, we highlighted how the game’s gridless building and gentle pacing made it easy to create settlements that feel lived-in rather than engineered. The Tourism Update looks designed to give that creativity a clearer pay-off, turning your best plazas, landmarks, and scenic routes into something the game formally rewards.
Tourism Routes Turn Beauty Into a System
The Tourism Update introduces route planning between hotels and landmarks, effectively asking players to think about their town as a guided experience rather than only an economy graph. Instead of building pretty areas because you can, the new system encourages players to place signature locations with intention, then connect them in a way that makes sense for foot traffic and flow.
It is a smart fit for Town to City’s strengths. The game already invites organic, winding layouts and thoughtful decoration. Tourism routes should give players a reason to refine those choices, especially when a landmark’s placement changes how visitors move through districts and interact with the space you have created.
Hotels, New Quests, and a Fresh Town to Build Around
Alongside routes, the update adds a range of hotels, from smaller boutique stays to larger luxury resorts. That is a meaningful new building category because it creates a dedicated tourism layer, rather than simply treating visitors as another type of resident. It also gives players a new kind of district-planning question: where do you place hospitality so it complements your town’s identity rather than cluttering it?
Kwalee and Galaxy Grove also confirmed new quests and jobs, plus an entirely new town arriving with the update. For players who enjoy the game’s multi-town structure, this should add fresh layout challenges and another opportunity to experiment with regional development, trade and travel connections, and the kind of incremental expansion that suits Town to City’s relaxed tempo.
Animation and Quality of Life Improvements Aim to Smooth the Loop
Beyond headline content, the 1.0 launch includes improved townfolk animations, along with quality-of-life improvements and bug fixes. Town to City’s appeal relies heavily on vibe and readability, and small visual improvements can make a busy district feel more alive, and clean quality-of-life updates often determine whether the late-game remains cosy or becomes fiddly.
Town to City launched in Early Access in September 2025 and currently holds an Overwhelmingly Positive rating on Steam. The May 26 1.0 release is positioned as the point at which Town to City stops being a promising builder with strong foundations and becomes a feature-complete, long-term, cosy staple.
Town to City launches in 1.0 this May 26 on PC.