Report Claims Splitgate Studio Is Building a Titanfall-Style Mech FPS

Titanfall remains the reference point for a very specific FPS fantasy: high-speed movement that feels athletic, plus mechs that change the rhythm of a fight rather than simply inflating health bars. With Respawn focused on Apex Legends and no new Titanfall on the horizon, anything that even vaguely resembles that formula is going to draw attention, especially from players who still cite the second game as one of the strongest single-player FPS campaigns in the modern era.

That context is why a new report about a mech-and-mobility shooter from 1047 Games is getting some buzz. It is not just “another arena FPS, it is the kind of project that scratches an itch the genre has largely left alone.

According to Insider Gaming, 1047 Games is developing an unannounced FPS project with the codename Empulse. Having seen pre-alpha gameplay footage, the report states that the build strongly evokes the beloved shooter in both movement and mech integration.

Mechs on the Map, Not Just as Killstreak Dressing

If the report is accurate, Empulse features pilotable mechs available within multiplayer matches, with different loadouts and combat styles depending on which unit a player claims. That is a meaningful distinction from games that treat vehicles as a temporary spectacle.

Insider Gaming also compares the overall feel to a blend of Titanfall and Call of Duty: Black Ops III, suggesting a hybrid identity: arcadey gunplay with mobility tools that enable aggressive angles and fast repositions, rather than slow lane control.

Report Claims Splitgate Studio Is Building a Titanfall-Style Mech FPS

Mobility Tools Sound Deliberately Titanfall-Like

The movement option are what will instantly catch Titanfall fans. The reported pre-alpha build includes grappling hooks, wall-running, and boost pads designed to keep traversal fast and vertical. If tuned well, those mechanics can make even small maps feel large, because fights become about routes and momentum rather than purely sightlines.

It is also where the hardest balancing work is. Mobility shooters can become frustrating quickly if movement options create uncatchable players or overwhelm readability. A game that mixes wall-running pilots and high-impact mechs has to solve both pacing problems at once.

Pre-Alpha Means Everything Can Change

Empulse is reportedly still in pre-alpha, which is the stage where systems are more “proof of concept” than final design. That matters because the most exciting parts of a pre-alpha build are often the least stable: mech acquisition rules, map flow, ability cooldowns, and weapon balance can all be ripped up and rebuilt multiple times.

It also means there is no guarantee of release. Projects at this stage can pivot radically, get re-scoped, or disappear entirely depending on funding, staffing, and internal priorities.

If Empulse is real and progressing, the next credible signal will be a formal acknowledgement from 1047 Games. Until then, the safest stance is cautious interest: the reported feature mix is exactly what Titanfall fans have been missing, but it is still far too early to treat it as inevitable.

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