Table of Contents
Warhorse Studios Confirms Middle-Earth RPG and New Kingdom Come Adventure
Warhorse Studios is no longer just the Kingdom Come developer. After building its reputation on historically grounded role playing, the Czech studio has now confirmed two major projects that could define its next chapter: a new Kingdom Come adventure and an open-world RPG set in Middle-earth.
The announcement follows weeks of speculation around Warhorse’s future. The studio confirmed the news through its official X account, stating that it is working on “an open world Middle-earth RPG” and “a new Kingdom Come adventure,” with more details to be shared when the time is right.
A Return to Kingdom Come Was Expected
The first part of the announcement will not come as a huge surprise. Kingdom Come: Deliverance II strengthened Warhorse’s position as one of the most distinctive Western RPG studios in the industry, giving the team a strong foundation for another entry in the franchise.
For now, Warhorse has not confirmed whether the next Kingdom Come project will be a direct sequel, a spin off, or a different kind of adventure set within the same historical world. The studio’s wording leaves room for interpretation, which means fans may need to wait before assuming this is simply Kingdom Come: Deliverance III.
Even so, the confirmation matters. Kingdom Come has become Warhorse’s signature series, built around grounded medieval design, careful worldbuilding, and role playing systems that often feel more tactile than fantastical. Continuing that franchise gives the studio a reliable pillar while it moves into far bigger licensed territory.

The Middle-Earth RPG Is the Bigger Leap
The headline, however, is clearly the Middle-earth project. Reuters reports that Warhorse Studios, which sits under Embracer Group, is developing a new open world role playing game based in J. R. R. Tolkien’s fantasy universe, with development taking place in Prague.
That is a major shift for a studio best known for realism. Kingdom Come built its identity around mud, steel, history, and social detail. Middle-earth brings an entirely different scale, one shaped by ancient kingdoms, mythic conflict, different peoples, creatures, languages, and a fantasy tradition that carries enormous expectations.
Warhorse has only described the project as an open world Middle-earth RPG so far. That wording is notable because it does not specify The Lord of the Rings as the central story. It could suggest a game set elsewhere in Tolkien’s world, away from the most familiar Fellowship era, although no story, timeline, region, or protagonist has been confirmed.
Warhorse Has a Rare Opportunity
If Warhorse can translate its strengths into Tolkien’s world, the project could become one of the most interesting fantasy RPGs in development. The studio already understands how to make places feel grounded, lived in, and socially textured. That could be especially valuable for Middle-earth, where atmosphere matters as much as combat or spectacle.
The question is how much Warhorse’s design philosophy will change. A Middle-earth RPG may need broader systems than Kingdom Come, including different factions, non human cultures, more varied traversal, and possibly magic or supernatural elements. At the same time, Warhorse’s appeal lies in restraint and immersion, not in building another generic fantasy power trip.
There is also clear business weight behind the move, as both The Lord of the Rings and Kingdom Come: Deliverance franchises are expected to become part of Fellowship Entertainment, a new Embracer entity planned for public listing in Stockholm in 2027.
Development Details Remain Under Wraps
Warhorse has not revealed release windows, platforms, gameplay systems, or how development resources are being divided between the new Kingdom Come adventure and the Middle-earth RPG. At this stage, both projects remain early announcements rather than fully revealed games.
Still, the confirmation alone changes the studio’s profile. Thr studio is no longer simply following up on its popular franchise, it is now balancing its own established RPG series with one of fantasy’s most recognisable worlds.
For RPG fans, that makes Warhorse one of the most interesting studios to watch over the next few years. The studio has already proven it can build dense, demanding role playing experiences. Now, it has to show whether that same design confidence can survive the jump from medieval Bohemia to Middle-earth.