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Tides Of Annihilation Hands-On Event Will Let Players Try Its Neo-Medieval Combat
Eclipse Glow Games has confirmed that Tides of Annihilation will receive its first public hands-on event this summer, giving players their earliest opportunity to experience the single-player action-adventure title beyond trailers and technical showcases.
The announcement arrived alongside a new behind-the-scenes video, which focuses on the studio’s collaboration with Unreal Engine and NVIDIA. While Tides of Annihilation has already drawn attention for its reimagined modern Arthurian setting, this latest update places heavier emphasis on how the team plans to balance spectacle with performance.
The game is aiming for large-scale fantasy combat, cinematic presentation, and dramatic encounters against towering Giant Knights. The upcoming hands-on event should offer the clearest indication yet of how those ambitions translate into actual play.
Eclipse Glow Games Is Responding To Earlier Reveal Feedback
Producer Kun Fu said the team is taking a two-part approach to developing Tides of Annihilation. The studio wants to push the game’s visual ceiling while also keeping performance stable across different platforms and hardware setups.

That point is important because the title is not simply being pitched as a visual showcase. For an action-adventure title built around fast combat and large enemies, technical ambition only works if responsiveness and frame rate consistency hold up during play.
The new video also acknowledges feedback from the game’s earlier 2025 appearances at Sony’s State of Play and Xbox Partner Preview. While Eclipse Glow Games has not yet shared the full hands-on schedule, the studio says further details on timing, locations, and platform requirements will be shared through its official channels.
NVIDIA And Unreal Engine Support Could Shape The Final Experience
Eclipse Glow Games is working directly with Unreal Engine and NVIDIA engineers as development continues. The aim is to identify CPU and GPU bottlenecks, improve animation and gameplay logic pipelines, and reduce computational strain without weakening the game’s visual identity.
The Unreal Engine side of the collaboration includes work on Nanite-based systems, particularly for the Giant Knight encounters. According to the studio, this setup is designed to preserve texture quality during high-speed movement while using automated collision and shadow optimisation to support runtime performance.
NVIDIA is also involved through path tracing, DLSS support, performance analysis, and driver-level optimisation. For PC players especially, that could be significant if Tides of Annihilation intends to deliver high-end visual features while still scaling across a wider range of hardware.
Tides Of Annihilation Is Still Building Toward Its Bigger Reveal
Tides of Annihilation is currently in development for PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store. The studio has not yet confirmed a release date. For now, the first hands-on event is the next major milestone. It gives Eclipse Glow Games a chance to move the conversation beyond visuals and into the feel of its combat, exploration, and boss encounters.
That could be crucial for a new action-adventure IP trying to stand out in a crowded space. The game already has the visual ambition, and this summer, players should finally get a better sense of whether its Neo-Medieval world can deliver the same impact in motion.