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Australia Did It Launches November 10
Mystic Forge, game designer Rami Ismail, Aesthetician Labs and Dreams Uncorporated have confirmed that Australia Did It: End-of-the-World Railway Defense Business will launch on November 10 for PC via Steam.
The tactical strategy game has players escorting valuable cargo by train across the dried-up remains of the Atlantic Ocean following a mysterious catastrophe. Unfortunately, the former seabed is now filled with giant bugs, mutated creatures, reanimated weapons, and plenty of other things that apparently oppose efficient logistics.
A free demo is already available on Steam, giving players an early look at its unusual combination of turn-based defence and autobattling.
More Than 1,500 Unit Combinations Await
Each stop divides the action into two distinct phases. While stationed, players deploy a limited selection of mercenaries and position them around the train to survive incoming enemy waves. Units can then merge into more than 1,500 combinations across over 30 unit types, creating everything from specialised fighters to far more destructive experiments.
Reward Cards earned after successful encounters add another layer to those builds, granting perks that can be combined with different units and synergies. The bigger test comes once the train actually starts moving.
Instead of directly controlling every encounter, crews enter on-rail autobattles against enemy hordes between stations. Whatever formation, upgrades, and combinations were assembled beforehand must survive largely on their own, turning the journey into a practical test of whether the player’s build was as clever as it seemed while parked safely at the station.
Defending the Train Is Only Half the Problem
The objective throughout remains simple: get the cargo to its destination intact. That means Australia Did It: End-of-the-World Railway Defense Business is less about winning individual battles than assembling a crew capable of surviving an entire journey.

A powerful combination at one station may struggle against whatever appears later, encouraging players to experiment with merges rather than finding one reliable setup and sticking with it. Ismail described the project as a mix of things he enjoys, including strategy, tower defence, unit merging, and “lots of explosions”, with much of the development apparently spent testing increasingly strange unit combinations.
Pixel artist Castpixel handles the visuals, whose work gives the dried Atlantic wasteland and its oversized inhabitants a suitably colourful look despite the end-of-the-world circumstances.
Australia Did It: End-of-the-World Railway Defense Business launches on November 10 for PC via Steam, with the free demo available now.