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Call of Duty: Modern Warfare 4 on PS5
It is easy to assume every Call of Duty instalment plays and feels the same. An annual release schedule certainly limits how far each entry can reinvent itself, but the best games in the series still find ways to make familiar firefights feel exciting again. Call of Duty: Modern Warfare 4, developed by Infinity Ward and published by Activision, does that with a more focused campaign, sharper multiplayer systems, and an extraction mode substantial enough to command attention on its own.
Infinity Ward helped restore the franchise’s identity with 2019’s Modern Warfare reboot, but the divisive Modern Warfare II and rushed, Sledgehammer Games-led Modern Warfare III left this branch of the series needing another recovery. After last year’s disjointed Black Ops 7, a confident entry feels especially welcome.
That confidence does not erase the uncomfortable context surrounding Xbox and its parent company, Microsoft. Repeated layoffs have undermined faith in the company’s stewardship, while Microsoft remains a target of the Palestinian-led Boycott, Divestment and Sanctions movement over what it describes as the company’s complicity in Israel’s crimes against Palestinians.
Microsoft has suspended specific services to an Israeli military unit after reviewing surveillance allegations, but that doesn’t settle broader criticism of its relationships. The company can keep expanding Xbox into a broader entertainment business, yet a convincing, sustainable future for this damaged brand remains hard to trust.
The developers’ work deserves recognition within that context. Treyarch delivered a welcome high point with Black Ops 6, and Call of Duty: Modern Warfare 4 gives Infinity Ward a similarly persuasive opportunity to remind players why this series mattered in the first place.
A Fast-Paced and Brutal Campaign

Call of Duty: Modern Warfare 4 follows the previous game’s events with a tighter script, a largely linear structure and a relentless rhythm that owes as much to John Wick and Mission: Impossible as traditional war films. It understands the appeal of moving between carefully staged encounters, with each firefight, infiltration and chase contributing to a campaign that rarely loses momentum.
The conflict begins with a fictional North Korean invasion of South Korea, encouraged by Russian involvement, but the story extends beyond the immediate fighting. Its non-linear narrative moves between South Korean soldier Park Hyun-Jun, played by Young Mazino, and Captain Price, again portrayed by Barry Sloane, as the latter pursues a new antagonist played by Mads Mikkelsen. Makarov remains part of the picture, although the Call of Duty: Modern Warfare 4 campaign is more interested in pushing towards its conclusion than dwelling on the previous instalment’s unfinished business.
The result is an explosive, entertaining campaign that feels considerably more assured than Modern Warfare III. The shift between perspectives lets it alternate battlefield chaos with more personal pursuits, while the return to directed missions restores much of the cinematic control missing from its predecessor. Rather than asking players to manufacture excitement within loosely structured objectives, Infinity Ward takes responsibility for pacing the action.
Call of Duty: Modern Warfare 4 is also ruthless, even by this franchise’s standards. There is little room for the reassuring assumption that familiar faces will survive until a suitably heroic sacrifice presents itself, and its willingness to make violence sudden and ugly gives the conflict a real sense of danger. However, shock and emotional weight are not interchangeable. When character arcs are rushed, the campaign’s pace leaves too little time for its biggest moments to register beyond their immediate impact.

The same reservation applies to the series’ political framing. Its claims to grounded warfare remain hard to reconcile with cruelty becoming another tool for advancing the plot, especially when the script cares more about the next confrontation than about what its characters have done. The spectacle is effective, but the heavy-handedness remains part of the package.
Fortunately, mission variety keeps the action engaging in Call of Duty: Modern Warfare 4. Battles, stealthier infiltrations, chases, and elaborate set pieces give the campaign distinct tempo shifts without sacrificing its overall focus. A larger, sandbox-style mission offers a welcome break from the linear structure, retaining some of the freedom that made Treyarch and Raven Software’s work on Black Ops 6 interesting. It shows this approach can still fit in Call of Duty when it complements a campaign rather than overwhelming its identity.
Refinement Defines the Multiplayer Experience
That emphasis on reducing friction carries into Call of Duty: Modern Warfare 4 multiplayer. Cleaner menus and quicker loading make reaching the next match less cumbersome, while progression moves away from the challenge-based unlock approach associated with Modern Warfare III. There is still plenty to work towards, but accessing useful equipment feels less tangled.
Gunny, the new attachment optimiser, is a particularly sensible addition in Call of Duty: Modern Warfare 4 multiplayer. It assembles weapon builds from unlocked attachments, helping players pursue a preferred role without requiring an intimate understanding of every option in Gunsmith. Enthusiasts can still adjust the details themselves, while everyone else has a more approachable starting point.

Movement follows a similar philosophy. Treyarch’s omnimovement gives way to a more restrained model, with sliding, jumping and climbing retaining the series’ familiar urgency without making every confrontation feel like a competition in evasive acrobatics. The more elaborate climbing system adds a touch of Mirror’s Edge, expanding how players negotiate obstacles and reach different elevations.
Those changes matter because they give movement a purpose beyond simply making players harder to hit in Call of Duty: Modern Warfare 4. Finding another route or approaching an opponent from above can open up an encounter without requiring a wholesale transformation of how Call of Duty plays. The balance between responsiveness and restraint is one of this entry’s most convincing refinements.
Hip-fire accuracy has also changed. Random bloom has been removed from hip fire, so shots follow the weapon’s actual direction rather than an additional random spread. Recoil, sway, and movement still affect accuracy; this doesn’t mean every shot will land in the centre of the screen. It does, however, establish a clearer relationship between weapon control and where its bullets go.
At launch, Call of Duty: Modern Warfare 4 offers 20 multiplayer maps across its different formats, with 12 dedicated to core 6v6 play. That is more than impressive, since players focused on conventional matches will spend their time in that smaller selection. The weapon roster feels comparatively lean, although the variety of modes provides plenty of reasons to experiment.

Team Deathmatch and Domination remain dependable foundations, but Inflation adds an enjoyable twist: eliminated players drop cash for others to collect. Carrying more money makes staying alive increasingly important, adding an extra layer of decision-making to familiar firefights. The returning Frontline, with fixed team spawn areas, offers a more straightforward alternative.
Kill Block is the standout battleground in Call of Duty: Modern Warfare 4. Its three modular sections combine into changing layouts, supporting 3v3 and 10v10 Gunfight at launch. The latter brings 20 players into the shifting space, while assigned loadouts keep the emphasis on adapting to what each round provides. Familiarity with individual pieces helps, but the changing combinations keep that knowledge from settling into a routine.
Collateral takes a different approach, combining a round-based objective with an economy that lets players purchase equipment between rounds. Its debt to Counter-Strike and Valorant is obvious, but the format still feels like a refreshing addition. Together with the ability to assign operators and killstreak selections to individual classes, these options make multiplayer feel more accommodating without stripping away its capacity for experimentation.
DMZ Finds Its Purpose
The returning DMZ is more than a supporting attraction in Call of Duty: Modern Warfare 4. It extends the campaign’s world through story missions while building a broader extraction experience around repeatable operations, exploration and encounters with rival players. It also exists alongside the free-to-play Warzone, rather than replacing its battle royale offering.

Deployments take place in Hajin, a Korean conflict zone filled with hostile soldiers, patrols and bosses. Players enter alone or with a squad, pursue objectives and collect equipment and resources before attempting to leave safely. The central decision is easy to understand: extract with what has already been secured, or push further and risk losing it in pursuit of something better.
That tension gives the map’s density a purpose. Another objective or promising location can pull a team away from its original plan, turning a straightforward assignment into a more involved operation. Story missions provide direction, while the surrounding activities leave room for the unexpected encounters that make this genre compelling.
The Forward Operating Base gives those deployments a longer-term structure, bringing together storage, crafting, preparation and upgrades. Operator development adds another reason to return, while the balance between persistent progression and vulnerable loot makes failure consequential without rendering every unsuccessful deployment a complete waste.
This is where DMZ’s accessibility becomes a strength in Call of Duty: Modern Warfare 4. Enough is at stake to make escaping worthwhile, but the larger progression gives players reasons to keep going after a setback. The appeal comes from building towards the next deployment as much as surviving the current one, making its systems feel connected rather than like separate lists of chores.

Cooperation remains an important variable, like in most parts of Call of Duty: Modern Warfare 4. Random teammates can pursue incompatible objectives or pick fights the squad is not equipped to finish, leaving everyone else to deal with the consequences. Familiar frustrations with cooperative play therefore remain, especially when one player’s appetite for risk outweighs the others’.
Even so, the mode has a clear identity and enough substance to justify serious attention. Its mix of authored missions, unpredictable deployments, and ongoing progression makes it a convincing third pillar of the package, rather than something to sample briefly before returning to multiplayer.
A Strong Finish With Launch-Week Friction
For all that confidence, the launch experience of Call of Duty: Modern Warfare 4 has included glitches and unstable servers. Those problems deserve attention beyond a passing acknowledgement, particularly in DMZ, where a disrupted deployment can undermine the value of time spent gathering resources and completing objectives.
Console performance options also have an important distinction. 120Hz mode isn’t exclusive to multiplayer: Campaign and DMZ Performance Mode on PS5 and Xbox Series X|S require a compatible 120Hz display with VRR enabled. Availability should not be confused with a guarantee of a locked 120 frames per second.

Calling Call of Duty: Modern Warfare 4 a return to form is fair, but it does not quite capture why the package works. Its campaign restores momentum and cinematic confidence, even when the writing rushes past material that deserves more attention. Multiplayer makes familiar systems easier to enjoy, while DMZ offers a substantial reason to stay beyond the traditional competitive playlists.
None of that resolves the broader concerns surrounding Microsoft, nor does it guarantee that next year’s game will maintain these standards. It does show that the developers can still deliver a focused, rewarding Call of Duty when its different components serve a clear purpose. If this is our farewell to the rebooted Modern Warfare storyline for now, Call of Duty: Modern Warfare 4 is a powerful, confident one that gives me plenty of reasons to keep coming back.
Call of Duty: Modern Warfare 4 is available now on PlayStation 5, Xbox Series X|S, PC, and Nintendo Switch 2.
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Summary
With a comprehensive selection of core multiplayer modes, a convincing take on extraction shooters, and the strongest – albeit rushed at times – campaign of this rebooted sub-series, Call of Duty: Modern Warfare 4 is a slam dunk from Infinity Ward and the support studios that proves the franchise is at its best when developers are given extra time to cook.