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ALL WILL FALL Launches April 3 on Steam
tinyBuild and developer All Parts Connected have confirmed that ALL WILL FALL will launch on PC via Steam on April 3. The post-apocalyptic survival city builder has already amassed more than 300,000 wishlists ahead of release, positioning it as one of the more anticipated strategy launches of the season.
Set in a world swallowed by rising seas, ALL WILL FALL challenges players to construct humanity’s final refuge by building upward rather than outward.
Vertical Cities Built on Real World Physics
Unlike traditional city builders, ALL WILL FALL centres on three-dimensional construction governed by physics. With land scarce in this flooded setting, players must stack structures vertically while accounting for weight distribution and stability.
Poor planning can result in entire sections collapsing, turning ambitious skylines into cascading disasters. Production chains must be carefully optimised to sustain growth without triggering structural failure.
Managing Factions and Morality
Beyond engineering challenges, players must balance the needs of three distinct factions within their colony: Sailors, Engineers and Workers. Each group comes with its own traits and priorities, forcing players to decide whether to maintain equilibrium or favour certain factions at the expense of others.
The game also leans into moral decision-making. Leaders can adopt a benevolent approach or rule with an iron fist, with the consequences shaping the settlement’s direction.
Exploration and Long-Term Replayability
Outside the city walls, expeditions venture into ruins exposed by receding tides, uncovering new resources, threats and scenario variations. The campaign promises over 100 hours of strategic content, with additional updates planned after launch.

ALL WILL FALL will also feature Steam Workshop support and a robust map editor at release, allowing the community to create custom scenarios and extend the game’s longevity.
A playable demo is currently available on Steam ahead of the April 3 launch.
