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The Playerbase Lets Fans Join PlayStation Games as Characters, with GT7 First
Sony Interactive Entertainment has announced The Playerbase, a new fan programme that goes beyond the usual giveaways and early access perks. Selected participants will be turned into in-game characters via 3D scanning, creating a direct, literal form of fan inclusion inside future PlayStation titles.
This is not framed as a contest to win a collector’s edition. It is a pipeline into production, using the same scanning workflows that studios already rely on for realistic character work, and turning that capability into a community-facing initiative.
How Entry Works, and Who Can Apply
To enter, fans register through the official site and submit a personal story about their relationship with PlayStation. Sony is also opening eligibility to Southeast Asia, which is significant because these programmes often default to North America and Europe.
Sony has not stated how many participants will be chosen per cycle, or how frequently The Playerbase will run. For now, it is positioned as an ongoing initiative rather than a one-off stunt.
Gran Turismo 7 Is the First Confirmed Integration

The first game confirmed to use The Playerbase is Gran Turismo 7 from Polyphony Digital. The selected participants will appear in-game for a limited time, but there is also a longer tail contribution: winners will help design a custom livery and a Fantasy Logo that Sony says will remain permanently available for other players to use.
That detail makes GT7 a logical starting point. Gran Turismo already supports user-created identity through cars, liveries, and branding, so adding real people into that ecosystem fits the game’s existing culture rather than feeling bolted on.
Scanning Is Fully Funded, but It Is Not a Cash Prize
Sony says travel costs will be covered, so selected participants can visit the nearest Visual Arts studio for scanning. There is no mention of monetary compensation, suggesting the reward is experiential: being scanned, being featured, and leaving a permanent creative mark in the game through design assets.
The practical question is rights and usage. Sony has not outlined how likeness permissions are handled, how long assets remain usable, or whether participants can be reused in future contexts. Those details will likely be handled in the legal terms attached to the selection.
Why This Matters
The Playerbase reflects a broader shift in how major publishers approach community engagement. Instead of treating fans as an audience outside the product, Sony is experimenting with programmes that treat fans as part of the product, literally becoming content inside the game world.
If the GT7 integration is well-received, it is easy to imagine the programme expanding to other genres where scanning and likeness capture are already common. For now, Sony is testing a more intimate form of participation and using one of its most established platforms to do it.