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Grim Trials Release Date Confirmed by Glory Jam
Glory Jam has confirmed that Grim Trials will launch on August 20, bringing the Indonesian studio’s heavy metal roguelite to PC and consoles. The game has been building attention through showcases, demo appearances, and its clear love for fast, replayable action.
While comparisons to Hades are almost unavoidable for any isometric roguelite built around death, progression, and character-driven storytelling, Grim Trials has its own distinct identity. Rather than Greek mythology, this is a coming-of-age reaper story set in the afterlife, with heavy metal energy, hand-drawn style, crafting, build variety, and a protagonist fighting for one more chance at love.
Avelin Becomes Death’s New Reaper
In Grim Trials, players take control of Avelin, a young woman whose life has already ended. Instead of passing on, she is recruited as one of Death’s newest reapers and thrown into a series of trials designed to prove her worth. Her goal is not only survival. Avelin is also trying to uncover the truth behind her death and find a way back to the person she loves.
The setup gives the game a more emotional core than a simple arena roguelite. Every run pushes Avelin deeper into the afterlife, where corrupted souls, mentors, and strange figures shape both her combat growth and personal journey.
Heavy Metal Shapes the Game’s Identity
One of Grim Trials’ strongest hooks is its soundtrack. The game features original heavy metal music from Indonesian band Sigmun, giving its battles a sharper personality than many other roguelites in the genre. That sound fits the game’s visual direction, which leans into hellish arenas, reaper imagery, and a darker fantasy tone.
Combat unfolds across hex-grid arenas filled with enemies, traps, and boss encounters. Players can shape Avelin’s build through weapons, gear, materials, blessings, and progression choices, with each run offering different ways to push forward.
Crafting and Relationships Add More Than Combat
Grim Trials is not only built around fighting through repeatable runs. The game also includes crafting systems, relationship-building elements, and a hub area known as the Academy, where Avelin can meet mentors, take on quests, and unlock support for future attempts.
That wider structure is important. The best roguelites often work because the moments between runs matter as much as the runs themselves. If Grim Trials can make its characters, upgrades, and afterlife setting feel meaningful, it could stand out beyond its familiar genre foundations.
Grim Trials Arrives Across Multiple Platforms
Grim Trials launches on August 20 across PC and consoles, with current listings and reporting pointing to Steam, Xbox Series X|S, PlayStation 5, Nintendo Switch, and Nintendo Switch 2.
The game has also been tuned with handheld play in mind, including optimisation for Steam Deck and Xbox handheld devices. That should help it fit naturally into shorter roguelite sessions, whether players are at a desk, on console, or playing on the go.
For Southeast Asian indie games, a broad same-day launch like this is worth paying attention to. Grim Trials is not just another roguelite entering a crowded genre. It is another sign that Indonesian developers are increasingly stepping onto the global stage with games built for international audiences.