Heroes Never Die Survivor-Like Puts an Army Under Your Command

The survivor-like formula normally asks one increasingly overpowered hero to endure an ever-growing screen of enemies. Ludogram has another idea: bring an army.

The French indie studio has revealed Heroes Never Die, a single-player fantasy survivor-like that combines relentless monster hordes with real-time army building, formations and strategic decision-making. It is currently planned for PC in 2027, with registrations opening soon for a private playtest.

Rather than simply stacking weapons and passive bonuses on one character, players choose a fantasy hero and gradually assemble troops around them. Players can then rearrange and adapt those forces as the battlefield changes, adding a layer of army management to the moment-to-moment action.

It is another example of how far the survivor formula stretches beyond its original foundations, with projects like Warhammer Survivors bringing its own armies of monsters into the genre.

Twenty Heroes Lead More Than 60 Different Units

Ludogram plans 20 playable heroes in Heroes Never Die, each with unique abilities and opportunities for different builds. Those heroes sit across four factions alongside more than 60 troop types, with players recruiting new units and gathering resources as a run develops.

Players can adjust armies through movement and real-time formation changes, making positioning part of surviving each incoming wave rather than leaving troops to function purely as additional damage numbers. Monsters aren’t the only threat, either. Rival heroes can enter the fight, creating battles where players have to consider an opposing leader and their forces alongside the larger swarms bearing down on them.

The studio says the combination of hero choice, faction, troop composition, and evolving builds is designed to keep successive runs from following the exact same path.

Heroes Never Die Survivor-Like Puts an Army Under Your Command

Building Your Town Shapes the Next Fight

The strategy layer extends beyond what happens in the middle of combat. Players can invest resources collected during play into developing a town, unlocking additional troops and abilities while forcing them to decide where to spend them. Building a stronger army may pay off later, but surviving long enough to benefit from those investments remains the immediate concern.

That combination places Heroes Never Die somewhere between the escalating power curve of a survivor-like and the troop composition decisions more commonly associated with fantasy strategy games. Ludogram Creative Director Edouard Gaudel said the project has been out of the spotlight for several years, and the studio is now preparing to put its army-building ideas in front of players for the first time.

The developer previously worked on Worlds of Aria and Monsters Are Coming, the latter already experimenting with survivor-style action through the unusual premise of defending a moving city. Ludogram has grown into a team of more than 20 employees and collaborators working across narrative, multiplayer and multiplatform projects.

Heroes Never Die Opens Registration for Its Private Playtest

Heroes Never Die is currently scheduled to launch for PC in 2027, although Ludogram has not announced a more specific release window or pricing.

Players interested in seeing how its formations, hero builds, and rapidly growing armies work can register for the upcoming private Steam playtest and wishlist the game ahead of release.

With plenty of survivor-likes already filling the screen with enemies, Heroes Never Die approaches the familiar problem from the opposite side. If hundreds of monsters are coming for you, why fight them alone when you can bring 60 different kinds of soldiers along?

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