Table of Contents
Kick is About Cosy Soccer
Solo developer nospacelost and publisher Shoreline Games have revealed Kick, a side-scrolling, slice-of-life game coming to PC that centres on a simple premise: dribble a football to school without causing chaos along the way. The hook is not competition or scoring, but movement, timing, and the satisfaction of pulling off tricks while threading through everyday obstacles.
Kick comes from a nostalgic childhood fantasy where the world becomes a playground for soccer/football. Players kick, jump, and run through a variety of locations, from busy streets and beaches to parks and underpasses, with the goal of keeping control of the ball, avoiding pedestrians, and not smashing into objects that should probably stay intact.
Tricks, Timers, and a More Laid-Back Option
The core challenge centres on physics mastery. Players need to strike the ball at specific angles to land tricks cleanly and maintain momentum, which gives the game a skill ceiling without turning it into a punishing platformer. The journey follows “The Kid” through his morning routine, with moments that suggest light narrative texture rather than a heavy story campaign.
Some levels introduce timers designed to push precision and speed, including sequences where you race to catch the train or shave seconds off the commute with shortcuts. Importantly, Kick also allows players to disable timers for a more relaxed experience, making the game approachable for players who want vibes over pressure.
Unlockables and Challenges Add Structure to the Run
Beyond reaching the end of each stage, Kick includes coins to collect and challenges to complete, giving players goals beyond simply finishing the route. Coins can be used to unlock cosmetics such as new ball skins and flags that can be displayed in-game.
The feature set is anchored by 23 levels, each built with different hazards and trick opportunities, aiming to keep the “ball to school” routine feeling varied rather than repetitive.

Comfort-First Experience
Shoreline Games CEO Keith Kawamura says the pitch was immediate: the simplicity of a kid kicking a ball, plus the nostalgia of an experience many players will recognise. Creator Peter Soerensen describes Kick as a labour of love intended to be low-stress, built around “no threat, no danger,” just the next trick and the next stretch of road.
Kick has been announced for Steam, with no release date confirmed yet.