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Why Did PlayStation Walk Away From Physint?
The sudden move of Physint from PlayStation to Xbox already felt like one of 2026’s more unlikely industry twists. Now we have a much clearer idea of why.
Earlier this week, PlayStation ended its publishing partnership with Kojima Productions, only for Xbox to step in and save Physint. Hideo Kojima subsequently revealed that Sony had actually notified his studio in June that it intended to cancel the project, prompting a three-month search for another partner.
A new Bloomberg report now suggests the decision stemmed from a combination of commercial, production, and exclusivity concerns.
Death Stranding Reportedly Fell Short of Sony’s Expectations
One major factor was reportedly the financial performance of Kojima Productions’ previous two games. According to people familiar with the situation, both Death Stranding and Death Stranding 2: On the Beach failed to meet PlayStation’s revenue expectations.
That would naturally have made Sony more cautious about committing heavily to another expensive Kojima Productions project. Physint didn’t help either. The action espionage game had reportedly already missed development deadlines and was on course to run “well over budget”, despite still being several years away from completion.
Sony Reportedly Wanted More From a Massive Investment
Another important complication: ownership and exclusivity. Kojima Productions owns the Physint IP, just as it retained ownership of Death Stranding, while Sony had previously funded and published those games as timed PlayStation exclusives.
Bloomberg reports that PlayStation was reluctant to invest potentially hundreds of millions of dollars in another project it did not own and that would not remain permanently exclusive to its hardware. That issue has become more relevant as PlayStation reportedly tightens oversight of development costs and production milestones following several expensive projects and cancellations across its portfolio.
Many of the Sony executives who maintained particularly close relationships with Kojima have also left the company in recent years, removing another part of the institutional relationship that originally helped bring Death Stranding to PlayStation.
Xbox Apparently Sees the Same Risks Differently
Microsoft, unsurprisingly, appears to have reached a different conclusion. Bloomberg reports that Xbox considers Physint a worthwhile investment and currently intends to publish it across Xbox and PC, which fits far more naturally with Microsoft’s multiplatform ecosystem. Neither platform has yet been formally confirmed through an official announcement.
Xbox CEO Asha Sharma has also been vocal about supporting major creators and expanding Xbox properties beyond games. Officially, Xbox and Kojima Productions have confirmed that their growing relationship will extend into film and television, although neither company has announced specific Physint adaptations yet.
For PlayStation, the decision increasingly looks less like a sudden loss of faith in Kojima and more like a calculation over cost, ownership and potential return. Whether that calculation looks sensible five years from now will depend largely on what Physint eventually becomes.