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Resident Evil Yearly Releases Could Rely on New Games and Remakes
Capcom wants Resident Evil to become a franchise players can look forward to every year, but that does not mean the publisher is planning to rush out a brand-new mainline sequel annually. Instead, the company’s long-term strategy appears to be built around balance.
New entries like Resident Evil Requiem can push the series forward, while carefully chosen remakes give Capcom another way to keep the franchise active without depending entirely on numbered sequels. That approach makes sense. The horror franchise is currently one of Capcom’s most important brands, and the company has found huge success by treating remakes as major releases rather than side projects.
Remakes Are Not Being Treated as Filler
In an interview with GameInformer and reported by PCGamer, Resident Evil producer Masachika Kawata said remakes help Capcom work towards the goal of releasing a new title every year.
The important point is how Capcom views those remakes. They are not simply gap-fillers between mainline games. The company sees them as serious development projects that let the team revisit classic entries, refine its horror design, and keep improving the craft behind the franchise.
That has already worked well for Capcom. The remakes of Resident Evil 2, 3, and 4 introduced older games to new audiences while giving long-time fans modern versions of familiar stories.

Resident Evil Veronica Is Next in Line
The next major remake is Resident Evil Veronica, scheduled for release in 2027. Capcom has confirmed that the game is a remake of Code: Veronica, originally released in 2000. The new version is being developed with the RE ENGINE, with a reimagined story and upgraded visuals designed to preserve the original’s appeal while modernising it for current players.
That makes Resident Evil Veronica an important test of Capcom’s wider strategy. Unlike the other remakes, it is not always discussed as one of the most mainstream entries in the series, but it has remained a long-requested remake among fans.
Strong Sales Give Capcom More Room to Invest
The success of recent releases has also given Capcom more flexibility. Requiem has already surpassed 6 million units, and Capcom has said it plans to release additional content for the game. That kind of performance strengthens the franchise’s role as a commercial pillar for the company.
Kawata also suggested that remake success helps Capcom invest in newer ideas, including original projects like PRAGMATA. That reflects the publisher’s current strength: it can keep building its biggest franchises while still taking chances elsewhere.
The Annual Goal Has Not Happened Yet
Capcom’s ambition is clear, but Resident Evil is not truly annual yet. There was still a notable gap between Resident Evil 4 remake and Requiem, and the publisher has not announced its full roadmap beyond Veronica. It is also unclear whether 2028 will bring another remake, a spin-off, additional Requiem content, or the next major original entry.
For now, Capcom’s direction is easy to understand. The company wants Resident Evil to stay visible every year, but it also knows the series depends on quality, not just frequency. Annual releases can keep fans engaged, but only if every game feels like it belongs in one of survival horror’s most important franchises.