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Interviews

Theo Solomon Interview Turning Down New York, Finding Baldur’s Gate 3 & Now Eyeing Hollywood

Theo Solomon Interview – Turning Down New York, Finding Baldur’s Gate 3 & Eyeing Hollywood

Posted by By Bryan Lim September 17, 2026
Theo Solomon talks Wyll, fandom, Hollywood hopes, and life after Baldur’s Gate 3.
LUNAR PULSE Interview Yosuke Shiokawa Still Puts Characters at the Heart of Game Design

LUNAR PULSE Interview – Yosuke Shiokawa Still Puts Characters at the Heart of Game Design

Posted by By Jake Su September 14, 2026
Shiokawa is still using game mechanics to reveal who his characters really are.
Onimusha: Way of the Sword Interview Capcom on Reviving a Beloved Series After 20 Years

Gamescom 2026 – Onimusha: Way of the Sword Interview: Capcom on Reviving a Beloved Series After 20 Years

Posted by By Fran J. Ruiz September 4, 2026
Capcom reflects on 20 years away, modern swordplay and Onimusha’s possible future.
Dragon’s Dogma 2: Dark Arisen Interview & Preview New Depths, Smarter Pawns and Tougher Fights

Dragon’s Dogma 2: Dark Arisen Interview & Preview – New Depths, Smarter Pawns and Tougher Fights

Posted by By Jake Su August 29, 2026
Norgan’s frozen frontier gives committed Arisen tougher fights, smarter Pawns and better rewards.
Onimusha Way of the Sword Interview & Preview

Onimusha: Way of the Sword Interview & Preview – A Broader, More Demanding Samurai Revival

Posted by By Jake Su August 6, 2026
Capcom’s samurai revival opens up without losing its deliberate, dangerous rhythm.
Assassin’s Creed Black Flag Resynced Interview Paul Fu & Justin Ng on Ubisoft Singapore’s Own Leap of Faith

Assassin’s Creed Black Flag Resynced Interview – Paul Fu & Justin Ng on Ubisoft Singapore’s Own Leap of Faith

Posted by By Jake Su July 22, 2026
Paul Fu and Justin Ng reflect on remaking Black Flag after its Macau Leap of Faith.
Assassin’s Creed Black Flag Resynced Interview - Richard Knight on Combat, Modernisation, and Staying True to the Flag

Assassin’s Creed Black Flag Resynced Interview – Richard Knight on Combat, Modernisation, and Staying True to the Flag

Posted by By Jake Su May 22, 2026
Game director Richard Knight says Assassin's Creed Black Flag Resynced stays modern by staying true to Edward.
Assassin’s Creed Black Flag Resynced Interview Paul Fu on Story, New Characters, and Why Edward Still Matters

Assassin’s Creed Black Flag Resynced Interview – Paul Fu on Story, New Characters, and Why Edward Still Matters

Posted by By Jake Su May 22, 2026
According to the Creative Director, Assassin's Creed Black Flag Resynced begins with story, and ends with Edward Kenway.
Dying Light The Beast Restored Land Turns Survival Into the Main Event

Dying Light: The Beast Restored Land Turns Survival Into the Main Event

Posted by By Jake Su March 26, 2026
Restored Land pushes Dying Light: The Beast towards harsher, more meaningful survival.
Pragmata Interview Capcom Explains The Heart, Tension, And Design of the Sci-Fi Adventure

Pragmata Interview – Capcom Explains The Heart, Tension, And Design of the Sci-Fi Adventure

Posted by By Jake Su March 17, 2026
Capcom opens up on combat, emotion, and the partnership driving Pragmata forward.
Remothered Red Nun’s Legacy Interview Stormind Return to Survival Horror

Remothered: Red Nun’s Legacy Interview – Stormind’s Long-Awaited Return to Survival Horror

Posted by By Jake Su March 13, 2026
Stormind reflects on finishing the Remothered trilogy with Red Nun’s Legacy.
Battle Vision Network Interview Capybara Games on Risk, Reinvention, and Returning to Puzzle Roots

Battle Vision Network Interview: Capybara Games on Risk, Reinvention, and Returning to Puzzle Roots

Posted by By Jake Su February 20, 2026
Capybara Games reveals how Battle Vision Network reinvented itself after a dramatic development shift.
Resident Evil Requiem Interview Why Capcom Chose Restraint Over Escalation

Resident Evil Requiem Interview – Why Capcom Chose Restraint Over Escalation

Posted by By Jake Su January 26, 2026
Capcom discusses fear, contrast, and why Resident Evil Requiem is stepping back to move forward.
Resident Evil Requiem Preview SavePoint Gaming

Resident Evil Requiem Preview – Two Protagonists, One Relentless Vision of Survival Horror

Posted by By Jake Su January 26, 2026
Two survivors. Two mindsets. One nightmare that never stays still.
1998: The Toll Keeper Story Interview Why GameChanger Studio Refused to Turn Trauma Into Spectacle

1998: The Toll Keeper Story Interview – Why GameChanger Studio Refused to Turn Trauma Into Spectacle

Posted by By Jake Su December 26, 2025
Understanding the restraint, responsibility, and quiet moral tension in 1998: The Toll Keeper Story.

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