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Monster Hunter Wilds: Ascendance Difficulty Will Ramp Up in the Endgame
One of the most persistent criticisms surrounding Monster Hunter Wilds has been its difficulty, particularly among veteran hunters who felt the base game rarely pushed them as hard as previous entries. Updates have gradually introduced more demanding encounters, but Monster Hunter Wilds: Ascendance is giving Capcom another opportunity to address that feedback more directly.
Speaking to PC Gamer, expansion director Takuro Hiraoka said the development team is reassessing its difficulty standards, particularly when it comes to what awaits players after completing the main story.
The goal is not to turn the entire expansion into a wall for less experienced players. Instead, Capcom wants Monster Hunter Wilds: Ascendance to remain approachable through its campaign before pushing seasoned hunters considerably harder in the endgame.
Ascendance’s Main Story Will Remain Accessible
Hiraoka explained that Capcom still wants players who purchase Monster Hunter Wilds and its expansion to feel capable of reaching the end of the story. From the developer’s perspective, players who hit an insurmountable difficulty spike before finishing are less likely to stick around for everything that comes afterwards.
Hiraoka pointed to the base game as evidence that this approach has value, saying Wilds retained a larger proportion of its audience through the story compared with Monster Hunter: World, where more players stopped before reaching the end.
For Monster Hunter Wilds: Ascendance, that means the main campaign will continue balancing challenge with accessibility. The more punishing encounters will instead be concentrated beyond that point, giving veteran players the kind of long-term progression and harder hunts they have been asking for.
Capcom Says Boosted Action Will Not Remove the Challenge
Difficulty is still being actively tuned, and Hiraoka acknowledged that Capcom underestimated just how quickly some players would master the systems in Wilds. That lesson is now feeding into how the expansion’s endgame is being balanced.
The director also addressed Boosted Action, one of the new mechanics being introduced with Monster Hunter Wilds: Ascendance. While the system gives hunters more options in combat, Hiraoka stressed that it is not intended to trivialise encounters.
Capcom is still adjusting monsters and player abilities around the mechanic, with the intention of adding more depth without undermining the challenge of stronger enemies. Exactly how far the endgame will go remains to be seen, but the direction is clear: finish the story without hitting an unnecessary wall, then prepare for the real test afterwards.
Monster Hunter Wilds: Ascendance launches in 2027 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and PC. A specific release date has yet to be announced.